The fact that I was previously running the Golem in Gurista space was also particularly annoying, since one of the weaknesses of Marauders is low sensor strength and those Guristas really love their bread and jamjamjamjam. Part of it was also an experiment to see if it was just the Golem that I found annoying, or was it Marauders in general. I fit a MWD instead of an afterburner because I wanted to spend as little time as possible flying to far-off wrecks to salvage, it IS a Marauder after all and if I’m not going to salvage as I go then I might as well fly something else. And yes, I did end up splurging a bit on the fittings, especially the deadspace armor repairer and T2 cap rig but at least the performance boost was significant. Same Blood Raider melting power, but… aha! Armor tanked, which has naturally high EM/Thermal resists. Of course I didn’t want to re-rig the ship either since it was supposed to be my Incursion ship… yeah yeah it’s my own fault.
At that time lasers used a bit more cap, and it takes a bit more effort to shield tank against EM/Thermal which is what I faced in Amarr space. I was mightily impressed by the firepower of the Nightmare from the few missions that I used it in, but the tank was slightly lacking by my admittedly lofty standards. I had large T2 lasers from training up for my Nightmare already, so that wasn’t a problem. So then I reasoned that hey since I’m going to be training for Amarr Battleship V anyway, why not look at the Amarr Marauder and see if it’s any good. Anyway, the reason why I could only look at it in my assets tab is because I didn’t have Amarr Battleship V, which WAS required for the Amarr Carrier skill before the skill changes in Odyssey.
Too bad they can’t be used in high-sec… le sigh. I always loved drone boats and a carrier is like a mega-Dominix and jump-capable Orca rolled into one.
Flying a carrier was one of those far-off things that I wanted to do when I first started playing EVE.